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principles of animation
- Squash & Stretch
- Anticipation
- Arcs
- Slow In & Slow Out
- Timing
- Staging
- Straight Ahead/Pose to Pose
- Secondary Action
- Follow Through & Overlapping Action
- Exaggeration
- Solid Drawing
- Appeal
Squash & Stretch
Emphazises: Speed, momemtum, weight and mass
The more Squash &Stretch the softer the object is... the less, the more stiff
Anticipation
The character prepares for an action to give the audience a clue of what is going to happen
Builds energy like a spring in order to jump
Comparison: anticipation vs NO-anticipation
Arcs + Slow-in & Slow-out
Without Slow In- Slow Out characters feel mechanical! Cause robot are the only things that move at a constant speed
The ball needs to follow an ARC!
Timing
The personality and nature of an object is greatly affected by the number of frames insterted between each main action
It can communicate all sort of stuff... like SIZE... AND MOOD.....????
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